Rickerd
LVL : 130
HP : 752
MP : 290
ATK : 429
DEF : 250
AGL : 315
WIS : 316
Move : 2
Weight : 60
Skills
Level | Icon | Name | MP | Element | Range | Description |
---|---|---|---|---|---|---|
1 |
|
Fizzling Multislash | 30 |
1
|
Deals physical damage (60% potency) to random enemies in area of effect 4 times, rarely locks spells
|
|
38 |
|
Kasizz | 92 |
Front
|
Deals major Sizz-type spell damage to all enemies in area of effect
|
|
51 |
|
Burning Strike | 58 |
Fan (S)
|
Deals Sizz-type physical damage (250% potency) to all enemies in area of effect
|
|
72 |
|
Cannock Clash | 57 |
1
|
Deals Sizz-type physical damage (360% potency) to 1 enemy. Turns needed: 2
|
|
|
Erdrick''s Twin Spark | 99 |
Straight line
|
Deals major Sizz-type spell damage to all enemies in area of effect 2 times
|
Passive
Level
Name
Description
1
Greatly raises ATK and WIS for 3 turns when the user defeats an enemy, for number of defeated enemies only
Awakening
Heart
Name
Description
Element Resistance
Frizz
0
Sizz
0
Crack
-5000
Woosh
5000
Bang
-5000
Zap
5000
Zam
0
Status Ailment Resistance
Sleep
0
Poison
-10000
Physical Lock
5000
Spell Lock
0
Martial Lock
0
Breath Lock
0
Bind
0
Stun
5000
Blind
0
Curse
0
Paralysis
10000
Confusion
-10000
Charm
0
Talent
Blossoming:
#
Name
Description
1
MP +15
MP +15
2
ATK +15
ATK +15
3
AGL +15
AGL +15
4
WIS +15
WIS +15
5
DEF +25
DEF +25
6
HP +25
HP +25
12
HP +50
HP +50
17
Confusion Res +5%
Raises Confusion Res by 5%
18
Poison Res +5%
Raises Poison Res by 5%
20
Stun Res +5%
Raises Stun Res by 5%
21
Physical Lock Res +5%
Raises Physical Lock Res by 5%
25
Bang Res +5.0%
Raises Bang Res by 5.0%
26
Confusion Res +5%
Raises Confusion Res by 5%
27
Crack Res +5.0%
Raises Crack Res by 5.0%
29
MP +15
MP +15
32
Poison Res +5%
Raises Poison Res by 5%
35
HP +25
HP +25
37
HP +50
HP +50
38
Deals major Sizz-type spell damage to all enemies in area of effect 2 times
39
Turn 3 action start: Grants x2 physical and spell potency/recovery for 1 turn
40
When making a physical or spell attack: For number of attacked enemies only, raises AGL, physical and spell potency/recovery for 1 turn