Marquis de Léon
Marquis de Léon
Leader Skill
Raises beast martial potency by 20%
LVL : 130
HP : 701
MP : 342
ATK : 428
DEF : 290
AGL : 365
WIS : 197
Move : 4
Weight : 50
Skills
Level Icon Name MP Element Range Description
1
Violent Roar 30
Radius 1
Deals moderate martial damage to all enemies in area of effect, rarely stuns
31
Thunderswipe 56
1
Deals Zap-type physical damage (75% potency) to 1 enemy 4 times, rarely lowers DEF for 3 turn(s)
51
Beastmaster Howl 87
Straight line
Deals major martial damage to all enemies in area of effect, occasionally lowers Martial Res for 3 turn(s)
Beastlord Twinflash 102
X shape (L)
Deals major Zap-type martial damage to all enemies in area of effect and often lowers Martial Res for 3 turn(s)
Passive
Level
Name
Description
1
Raises ATK by 15
1
Raises AGL by 20
1
Performs martial recovery of a major amount of HP for the user when HP drops to 30% or less, 1 time per battle
110
Raises Beastmaster Howl potency by 2%
120
Raises Beastmaster Howl potency by 2%
130
Raises Beastmaster Howl potency by 2%
Awakening
Heart
Name
Description
1
Raises HP, MP, ATK, DEF, WIS and AGL by 5%
1
Action start on even turns until turn 10: Raises martial potency/recovery for beasts in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
2
Raises Bang resistance by 25
2
Raises HP, MP, ATK, DEF, WIS and AGL by 5%
3
Raises HP, MP, ATK, DEF, WIS and AGL by 5%
3
Raises Beastlord Twinflash potency by 5%
3
Raises Beastmaster Howl potency by 5%
4
Raises Crack resistance by 25
4
Raises HP, MP, ATK, DEF, WIS and AGL by 5%
5
Raises HP, MP, ATK, DEF, WIS and AGL by 5%
5
Raises Beastlord Twinflash potency by 5%
5
Raises Beastmaster Howl potency by 5%
Element Resistance
Frizz
0
Sizz
0
Crack
5000
Woosh
-5000
Bang
5000
Zap
0
Zam
-5000
Battle road:
Status Ailment Resistance
Sleep
10000
Poison
0
Physical Lock
-10000
Spell Lock
0
Martial Lock
0
Breath Lock
0
Bind
0
Stun
5000
Blind
5000
Curse
0
Paralysis
0
Confusion
-10000
Charm
0
Talent Blossoming:
#
Name
Description
1
MP +15
MP +15
2
ATK +15
ATK +15
3
AGL +15
AGL +15
4
WIS +15
WIS +15
5
DEF +25
DEF +25
6
HP +25
HP +25
7
Raises martial potency by 1%
8
Raises martial brilliant by 1%
9
Raises Zap-type physical brilliant by 1.5%
10
Raises Zap-type physical potency by 1.5%
11
Raises Zam-type Physical Res by 5%
12
HP +50
HP +50
13
Raises Woosh-type Martial Res by 5%
14
Raises Woosh-type Physical Res by 5%
15
Raises Woosh-type Spell Res by 5%
16
Raises Woosh-type Breath Res by 5%
17
Confusion Res +5%
Raises Confusion Res by 5%
18
Physical Lock Res +5%
Raises Physical Lock Res by 5%
19
Reduces all damage by 1%
20
Blind Res +5%
Raises Blind Res by 5%
21
Stun Res +5%
Raises Stun Res by 5%
22
Raises Zam-type Spell Res by 5%
23
Raises Zam-type Breath Res by 5%
24
Raises Zam-type Martial Res by 5%
25
Zam Res +5.0%
Raises Zam Res by 5.0%
26
Confusion Res +5%
Raises Confusion Res by 5%
27
Woosh Res +5.0%
Raises Woosh resistance by 5.0%
28
Raises martial brilliant by 1%
29
MP +15
MP +15
30
Raises martial potency by 1%
31
Raises Zap-type physical potency by 1.5%
32
Physical Lock Res +5%
Raises Physical Lock Res by 5%
33
Raises Zap-type physical brilliant by 1.5%
34
Lowers Zap-type physical MP cost by -10%
35
HP +25
HP +25
36
Lowers martial MP cost by -5%
37
HP +50
HP +50
38
Deals major Zap-type martial damage to all enemies in area of effect and often lowers Martial Res for 3 turn(s)
39
Raises martial potency/recovery by 15%
40
Before HP hits 0: Preserves HP at 1, 1 time per battle