The Templars
Area
Name
The Templars
Description
Action start on even turns until turn 10: Raises damage dealt by hero in the surrounding rhombus (incl. self) by 10% for 3 turns (self: 4 turns)
Trigger
Turn 2
Turn 4
Turn 6
Turn 8
Turn 10
Status Change
100% chance
3 turns
Unit(s) with this awakening: