Master of Monsterkind
Name
Master of Monsterkind
Description
Action start on odd turns until turn 10: Raises ATK, DEF and evasion rate for 3 turns
Trigger
Turn 1
Turn 3
Turn 5
Turn 7
Turn 9
Status Change
100% chance
2 turns
100% chance
2 turns
100% chance
2 turns
Unit(s) with this awakening: